Since under the hood Three.js reserves the correct amount of data to handle the particle system when it is rendered for the first time you can't then add to and remove from the particle system easily. A click and drag image transition using Three.js. 38 JavaScript Background Effects - Free Frontend Shaders that draw an image or texture directly. A CodePen By Szenia Zadvornykh. Nucleal. Some examples are applying a sepia tone, or adding static the scene, giving it the feel of older television sets. Post-processing is a widely used approach First, the scene is rendered to a render target which represents a buffer in the video card's memory. Creating a particle effects engine in Javascript and Three.js Sticky Image Effect with Three.js - Best jQuery Create Cool Nebula Background Effect with Three.js 3301 Views; Add; 30 July. How to use post-processing - Three.js - JavaScript 3D Library In the case of THREE.js we have a scene with a bunch of meshes in it. GitHub - Alex-DG/threejs-images-effects: Static HTML project showing how to apply stunning WebGL effects to some images - just some experiments here not a full working website main 1 branch 0 tags Go to file Code Alex-DG Some notes for later 03178b2 on May 23, 2021 15 commits bundler Add mouse wave effect on hover 10 months ago src Update of January 2020 collection. Liquid Distortion Image Hover Effect using Three.js gsap.js . Ask Question Asked 8 years ago. Motion Hover Effects with Image Distortions using Three.js To load the texture into Three.js, you'll need to use TextureLoader and then continue the process in the callback function.